The contribution in which comics and graphic
novels have to offer education is still widely debated. Stafford (2011) explains how both parents and
teachers often perceive comics as low culture literature, therefore lacking in educational
value. In addition to this, according to Learning and Teaching Scotland (2014) schools
tend to view comics as only suitable for their ‘less able’ pupils. Despite
comics potentially benefitting these pupils, such an approach encourages
forming pupil’s self-perception as ‘less able’, even though they may be reading
text that is both challenging and difficult to comprehend. This blog entry
will examine this closer, attempting to evaluate whether or not comics and
graphic novels can be used to provide opportunities for learning development.
As discussed
within the seminar, comics appeal to children’s sense of humour, making them an
enjoyable way to access reading, even for reluctant readers. This is reinforced
with what I observed during a recent school experience placement, where a child
who was uninterested by reading novels in the traditional sense was enthused
and excited to find a comic annual in the reading corner. Vasquez and
Felderman (2013), further develop this by suggesting that by using popular
culture in the classroom, teachers can encourage a learning environment that is
engaging and enjoyable.
Another significant point to make is
that comics and graphic novels do not always conform to the standard rules of
text (Bearne, 2004). However, rather than viewing this as a negative, this
could be seen as a unique opportunity to present dialogue to children, how to
structure a narrative by using the panels to show the progression of a plot, or using the visual cues such as the pictures to gain a deeper meaning
(Stafford, 2009).
Whilst the new National Curriculum (DfE, 2013)
does not specifically mention comics in regards to them as valuable texts, it
does suggest that combining word and image in texts can be beneficial to
children. Therefore, comics and graphic novels could be used to support
learning, and in fact are being used to make complex texts such as Shakespeare
and even the bible both accessable and engaging to children.
Despite the aforementioned benefits in the classroom, practitioners must be aware of some of the risks
involved with using comics before using them as a resource. For example, some comics portray
graphic violence that isn’t necessarily suitable for children (Millard and
Marsh, 2001) and in some cases, language that also isn’t suitable for the
classroom. However, with the appropriate selection of comics and graphic novels, some specifically designed for classroom use, then they could be used as a unique resource that could have a
positive impact on children’s learning development.
Bearne, E. (2004) ‘Multimodal Texts: What they are and how children use them’ in Evans, J. (ed) Literacy Moves on: Using Popular Culture, New Technologies and Critical Literacy in the Primary Classroom London: David Fulton
Department for Education (DfE) (2013) The National Curriculum in England: Key Stages 1 and 2 Framework
Document London: DfE
Learning and Teaching Scotland: Graphic
Novels in the Curriculum (see online) http://www.educationscotland.gov.uk/resources/g/graphicnovels/intro.asp
accessed 2nd of February 2014.
Millard, E. and Marsh, J. (2001)
‘Sending Minnie the Minx Home: comics and reading choices’ Cambridge Journal of Education, 31 (1)
pp25-38.
Stafford, T (2009) ‘Teaching Comics’ in Duncan, D.
(2009) Teaching Children’s Literature: Making stories work in the
classroom Abingdon: Routledge
Stafford, T. (2011) Teaching Visual Literacy in the Primary Classroom
Abingdon: Routledge
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