Friday, 31 January 2014

Week 3 The use of comics and graphic novels within the primary literacy curriculum

Annabel Wilson 31/01/2014



In primary education comics and graphic novels are often approached with caution because their content is seen as controversial and undermining of literacy (Learning and Teaching Scotland).  One concern surrounding comics and graphic novels is that they stereotype gender roles which could influence children’s thinking (Arthur, 2005), male characters and shown as braver and more independent than female characters and, in superhero comics, more violent (Millard and Marsh, 2001) which could affect classroom values negatively. 

Another point in which comics are classed as undermining classroom values is that they are seen as the ‘enfant terrible’ of literature and are an immature imitation of the novel (Stafford, 2011). Schools, therefore, often perceive comics as being suitable for their ‘less able’ pupils (Learning and Teaching Scotland), and while comics do encourage less able children to read allowing them access to the stories through the pictures (Millard and Marsh, 2001) they are also suitable for more able readers as they are far more complex than first perceived.

On the other hand comics and graphic novels do offer a wide range of opportunities for learning. On SE3 I observed an activity, with the Year 3 children achieving higher than expectations, in which they were given a Dennis the Menace Comic Strip but the teacher had taken the dialogue from the speech bubbles. The children had to create their own speech for each picture. This not only taught the children about dialogue but also taught them to infer meaning from the pictures, as well as allow for discussion about form, structure, character and plot (Stafford, 2009). Additionally the activity above, and other activities suggested by Stafford (2009) using comics and graphic novels, allows for richer creativity when reading and writing by supporting children’s vocabulary development and the generation, organisations and refinement of their ideas (Learning and Teaching Scotland). Furthermore comics can be used across the curriculum such as PSHE in which comics can be used to teach citizenship and enterprise (Learning and Teaching Scotland).

In conclusion, in using comics and graphic novels we need to be aware of the issues and concerns which arise and use this, along with our knowledge of the children, to decide which comics or novels we use before we think about how we use them (Stafford, 2009).  However as demonstrated above comics can provide numerous resources and opportunities to develop children’s thinking skills (Learning and Teaching Scotland) as well as be able to read the different modes that text is made up of; writing, print, images, sound, gesture and movement (UKLA, 2005).

Bibliography
Arthur, L. (2005) ‘Popular Culture: views of parents and educators’ in Marsh, J. (2005) Popular Culture, New Media and Digital Literacy in Early Childhood Oxon: RoutledgeFalmer
Learning and Teaching Scotland: Graphic Novels in the Curriculum (see online) http://www.educationscotland.gov.uk/resources/g/graphicnovels/intro.asp
Millard and Marsh (2001) 'Sending Minnie the Minx Home: comics and reading choices' Cambridge Journal of Education, 31:1, 25 - 38
UKLA (2005) More than words 2: Creating Stories on page and screen.  London: QCA  pp19-23: (see online) http://www.suehorner.com/resources/8_More+than+words+2+$282005$29.pdf
Stafford, T (2009) ‘Teaching Comics’ in Duncan, D. (2009) Teaching Children’s Literature: Making stories work in the classroom Abingdon: Routledge
Stafford, T. (2011) Teaching Visual Literacy in the Primary Classroom Abingdon: Routledge

Tuesday, 28 January 2014

www.themangabible.com/

A manga adaptation of the bible. Reads a little odd sometimes as it was translated from English, to Japanese, to English again. But it's pretty... and DRAMATIC.













http://kingstonecomics.com/kingstone-bible

Traditional western-style comic adaptation of the bible. Excellent for boys, but this style generally doesn't appeal so much to girls. However, the stories will be much more accurate than the manga bible.
















https://www.facebook.com/theactionbible

Probably a happy medium. Also has a few awesome hooks on youtube. http://www.youtube.com/watch?v=KKvr3S9NSzU.

















http://www.vimanikacomics.com/

Another really cool one for Hinduism.





















http://www.educationscotland.gov.uk/resources/g/graphicnovels/recommendednovels.asp?strReferringChannel=resources&strReferringPageID=tcm:4-621334-64

Link to some recommended graphic novels for the classroom, including adaptations of classic novels and playscripts.


CREATE YOUR OWN MARVEL COMIC, CLICK BELOW

 Marvel Comic Creator

Comic created using 'comic life'




I created this using 'comic life'. This app was easy to use and included a wide tange of features. In addition to this, this app is cost effective and can be used with iPads.

Comic Life


 

My comic was inspired by the Jacqueline Wilson stories, I really enjoyed using Comic Life, as it was easy to use, and creates really quick results with endless possibilities for children to play with!


Using the snippet cutting tool on the computer, I have shown a section of my simple comic strip and uploaded it onto the Blog. This is a great example of how an ICT exercise and application can be used to good effect. It is inclusive, confidence and competance building amongst many attributes.


Seminar on making comics

I made quick comic strip just to familiarise myself with the the programme: Comic Life. I found it very easy to use and I like the simplisity and uncomplicated movement around the application.
My comic strip was just a simple scene/characters/dilemma/resoltion but can see the full potentail for classroom use.
Seminar Session, 28/01/2014

I found comic life quite easy to use, and based mine on the animal myth The Elephants Child which I taught to year 3 pupils oon SE2. I think they would have found this a good way of writing their own instead of the standard paragraph writing.

Week 3 - Comic life


 
 
This is a Three Bears comic which I made on Comic Life in the seminar on 28/01/2014.


 I found this programme extremley easy to use and would appeal to children greatly! I wish I knew about this programme whilst I was on my current school experience as I think it would have suited the children well in the History topic I taught them on the Roman's. I can see the potential for this being used in any lesson with the children and also for teacher's use for uploading pictures onto the school website.
 
 

 

Week 2



Conducting the parent/ student teacher survey was useful as it allowed me to gain a deeper understanding of how another student teacher views popular culture and digital literacies in the classroom.
              The overall findings of the survey were that the student teacher strongly believed popular culture and digital literacies in the classroom are an effective way to stimulate curiosity with children, positively impacting learning.  
             I was pleased to hear that in the last school the student had visited, staff were excited about digital literacies and invested a lot of time and effort into how they could be used to support teaching, such as through iPads and a VLE (Virtual learning environment) easily accessible to a child from home.
            He continued to claim that having an understanding of current popular culture allows teachers to engage with the pupil’s interests, and draw upon these to plan meaningful contexts for lessons, but that the majority of the teachers he had previously observed didn’t use this due to perhaps a lack of confidence in doing so. Lambirth (2003) supports this view by arguing that many teachers would prefer to teach strictly based on the curriculum, disregarding children’s interests.
I was also intrigued to hear that he believed that the way in which society views popular culture and the stigma attached restricts practitioners, meaning that tools that could be used effectively in the classroom aren’t used as often as they could be. Marsh (2003) reinforces this and states that ‘popular culture is seen as taboo in schools and so student teachers do not want to use in case it reflects badly on them’. However, as discussed in the seminar, if used appropriately then popular culture can provide a meaningful context in which some textbooks cannot. So why does popular culture carry such a stigma?
             However, he did raise possible limitations of popular culture and digital literacies in the classroom. It is possible that if children do not have access to some of these technologies or are unfamiliar with the popular culture in question, such as a television program, then by using this as a basis for a lesson would be excluding those children, causing them to perhaps feel left out and unengaged. Based on this, he argued that popular culture has the potential to be powerful tool, but it not a substitute for a well planned lesson with a firm focus on the curriculum.
            From this, the implications for my future practice are that I would definitely like to incorporate popular culture into my lessons but I still feel without sufficient awareness of the risks involved I am reluctant to. However, I hope that undertaking this module will provide me with the necessary understanding I need in order to resolve this.
Bibliography

Lambirth, A. (2003) ‘”They get enough of that at home”: Understanding Aversion to popular cultures in schools’ in Reading literacy and language. pp 9-13.


Marsh, J (2005) Popular Culture, New Media and Digital Literacy in Early Childhood Oxon: RoutledgeFalmer

Monday, 27 January 2014

 It would be reasonable to argue that technology as well as popular culture already play an integral part in today's society, and will inevitably continue to further impact children's lives. I believe that these new technologies have the potential to enhance learning greatly, and to not take advantage of the increasingly vast  and powerful range of resources available would be unwise. 
Using technology and digital literacies in the classroom not only motivates and captivates children's attention, but also gives teachers access to information almost instantaneously. As well as this, these technologies are also becoming more easily accessible to children at home, providing the opportunity to further a child's learning and development through reinforcing what is taught at school with what children use as a source of entertainment. 
However, despite these benefits, there are also factors to consider when using digital literacies in the classroom.
These digital literacies can be expensive, often not being financially practical in a small school or for poorer pupils. As well as this, there is a danger that when basing a lesson on this, that errors may occur resulting  in the learning objective or intentions of the lesson not being fulfilled. Therefore, I believe that a mix of technologically enhanced lessons as well as traditional lessons should be implemented in order to create the best environment for learning.
 The key challenges with this module for me will be that I am not fully aware of the technology and new literacies available, or feel as if I currently have the confidence to successfully use them in the classroom. Despite this, I am eager to further my understanding of technological and digital literacies to support my professional development.

Blog 2 Ephrem Uwalaka


Blog 2                                     Ephrem Uwalaka

Using New Literacies and Popular Culture within the Primary Classroom

Explore the outcomes of your parental/student teacher survey. Did any responses surprise or challenge you? What might be the subsequent implications for your future practice? Make links to the in-session discussion and to any relevant readings.

As a parent and a teacher/trainer, my interviewee gave some interesting views on popular culture, he said modern technology must be in the classroom because it is at home; it is engaging, although he recognized the cost and the issues of tech savvy children being advanced users; he explained this by saying we can only keep up with the technology we grow up with. Regarding artifacts, he was a visionary and a realist by saying we need 3D tangible objects but in the future we won’t need to worry about it because of virtual environments (VE). Lastly he said that with VE patients could be operated on and no one would get hurt. Also, the technology in the classroom will be used in the work place.

On my last SE media was only used once during a 4 week period, this was in contrast to other classes/schools I have worked in where media and rich text filled artifacts have been used virtually on a daily basis. DfES (2006) state ‘the broad and language rich curriculum’ this implies the emergence digital and media literacies- new media. There is a wide belief that serious thinking needs to happen regarding the position of this so called ‘new media’(Green and Beavis, 2013:42) and the relationship of in school and out of school learning and all the other peripherals involved such as hardware ( tablets, iPads, digital recording…), pedagogy, teacher training, education, and the list is long because a re-focus on what children need to be educated in has changed; no longer will the traditional teachings of the past curriculums (reading and writing), prepare a child fully in this now fast changing global field.

My interviewee has the vision, the foresight and understanding to realize change is needed. This was only one person who I imagine will accept change. Little steps, big changes or reactive instead of pre-emptive, the debate continues on the three main questions, which are: What is literacy now and in the future? What is ‘new literacy’? And what are the implications toward teaching and learning? (Green and Beavis, 2013) .

 

Bibliography


Green, B. and Beavis, C. (2013) International Handbook of Research on Children’s Literacy, Learning, and Culture: Literacy Education in the Age of New Media. West Sussex: Wiley-Blackwell and Sons. Ltd.

Saturday, 25 January 2014

Week 2


This blog post examines the results of a small-scale survey into popular culture in the primary classroom, with a focus on using technology with popular culture. The survey was conducted in interview format with myself as the interviewer and a fellow third year trainee teacher, as the interviewee.
            The overall findings of the survey were that the interviewee believed popular culture in the classroom to be a positive way to engage children with learning and, when used appropriately, can be beneficial for development. This is a similar viewpoint to Vasquez and Felderman (2013), as they comment on creating an engaging and enjoyable curriculum, through the use of popular culture.
            Lambirth (2003) observes that many teachers choose to stick rigidly to the curriculum and not engage in children’s interests, for fear of not understanding children’s current interests, or that in bringing popular culture to the classroom it would be deviating from the key learning children are entitled to. “If their interests are accessible and able to be readily used in the classroom as a way of engaging with the learning, then why not use them?” (Taken from interview).
            The interviewee’s feelings of the use of popular culture and technology in the classroom were similar to my own. If teachers can help children engage with learning by using something of interest, and consequently allowing children to enjoy their learning, then it seems almost counterproductive not to use this as a tool for engagement.
            From my experience, using a character from popular culture in the classroom can help children spark up an interest in what they are learning about. For example; in a Year One class (School Experience 3) the teacher was beginning to introduce children to maps. She used the example of a postman delivering his letters, and they were to draw a simple line map of his journey. For this the teacher used Postman Pat, as he is a popular character within this age bracket and something that could help the children visualise the journey – they could imagine postman pat driving through the village in his red van.
            Conversely, the drawbacks to using popular culture in the classroom could include the matter of wider understanding. If some children do not watch the same television programs, or may not have access to certain books/comics, this could leave them feeling left out if the teacher brought something they were unfamiliar with to the classroom.
            Furthermore, outlining the implications for my future practice is near impossible at this stage, as I do not feel that I understand enough about using popular culture effectively in the classroom, nor that I fully comprehend what the benefits and downsides are to using popular culture in the classroom. However, from the interview, and the reading I have done so far, I feel that popular culture and technology should be used appropriately, and cautiously, and only if the teacher is completely aware of the dangers as well as the benefits.



Vasquez, V. M. and Felderman, C. B. (2013) Technology and Critical Literacy in Early Childhood. New York, NY: Routledge

Lambirth, A. (2003) ‘”They get enough of that at home”: Understanding Aversion to popular cultures in schools’ in Reading literacy and language. pp 9-13.


Friday, 24 January 2014

Week 2 Blog


Annabel Wilson 24/01/2010
The interviewee of my survey was a parent and an early years practitioner, they said that they were concerned about the amount of influence popular culture had on children but that they should be taught and made aware of it so that they can fit in, in their society. When listening to other’s survey results I was surprised that many parents and teachers felt that popular culture should be taught within schools. This differed to the view presented by Lambirth (2003) in which teachers felt that popular culture was in opposition to the objectives and aims that they had a duty to teach, such as traditional reading and writing skills. 

For my own practice, I believe I will be using popular culture to teach different areas of the curriculum firstly because it is an ever growing influence on children’s society and they need to learn how to use it correctly and be made aware of the possible dangers that popular culture can present. In a study conducted by Arthur (2005) one issue raised by parents was stereotyping seen in some Disney films which can influence how a child sees people. This implies that we as teachers need to be aware of this and should perhaps find ways to challenge this such as using films with African princesses rather than the blonde haired blue eyed princesses which would therefore prevent children from following a stereotype.

The second reason why I believe that popular culture will influence my own practice is because there are many good resources provided by popular culture which can be used to develop and enhance different concepts of the curriculum such as Horrible Histories for History, Science and Geography. On SE3 I observed the use of The Snowman and the Snowdog to teach children how to describe a setting and then used it myself to teach speech bubbles and speech text, the popular story enabled the children to focus their writing and they were able to relate to the topic. Another example I observed was Kung Fu Panda which was used to teach punctuation using Kung Fu actions (TES, 2010). In a later writing activity one child repeated the actions as he was self-assessing his work checking he had full stops, commas, exclamation marks and speech marks. While some teachers might be unsure of the ‘violent’ implications Kung Fu has the use of the popular film enabled the children to put a physical action to a punctuation mark and so better understand its uses and when to use it in their own writing.
Bibliography
Arthur, L. (2005) ‘Popular Culture: views of parents and educators’ in Marsh, J. (2005) Popular Culture, New Media and Digital Literacy in Early Childhood Oxon: RoutledgeFalmer

Lambirth, A. (2003) ‘”They get enough of that at home”: Understanding aversion to popular cultures in schools’ Reading 37(1) pp.9-13 (pdf on LN)

TES (2010) Kung Fu Punctuation accessed from http://www.tes.co.uk/teaching-resource/Kung-Fu-Punctuation-6061700/