From this module I have gained knowledge about what
digital technologies and literacies are available and how they can be used to
support children’s learning and development. This has also allowed me to
recognise the importance of providing children with the opportunity to
experience and explore different technologies and literacies (Futurelab, 2010).
Additionally the module has demonstrated how children’s popular culture of
media, comics, technology and toys can be used to support, develop and engage
children in all areas of the curriculum (Lambirth, 2003) as well as support
them socially and culturally.
The experiences in schools have enabled me to see
how popular culture and digital literacies can be planned for, taught and used
in schools, such as using comics to extend more able pupils in reading
comprehension, as well as demonstrated the importance of teaching children and young people life skills (Medwell, Moore,
Wray and Griffiths, 2012). Because digital technologies are growing more vital
to everyday life, it becomes more important to teach children how to use them
effectively (Johnson and Kress, Unknown) and that they are taught how to be
safe using technologies and made aware of the risks that can occur (Burnham,
2008). Another aspect that the module and school experiences have demonstrated
is that digital technologies, media and multiple literacies can be embedded into
a cross-curricular approach to learning (Futurelab, 2010). This enables
children to learn curriculum knowledge and skills through resources which are
more applicable to real life and are more engaging (Medwell et al. 2012) as well as allows the teacher to cover
multiple areas of assessment for learning.
In conclusion, the implications for my own practice
and development are many the first being to develop my own knowledge and skills
in using different technologies and literacies (Lambirth, 2003). However on
reflection this alone is not enough as teachers we also need to be ready to
adapt to new and developing technologies, as it grows children will also need
to develop an adaptive approach so that they can continue to fit into society (Johnson
and Kress, unknown). Secondly I should
use technology, comics, advertising, media etc. to enhance and develop children’s
learning (Futurelab, 2010). And finally to not be afraid to let children to
simply have a go and explore as this is the main way we learn to begin with as
well as supports planning and progression.
Bibliography
Johnson, D & Kress, G,
‘Globalisation, Literacy and Society: redesigning pedagogy and assessment’
Assessment in Education: Principles, Policy & Practice Vol 10, (1) pp55-14
Burnham L. (2008) 'Unit
8 Use Information and Communication Technology to Support Pupil's Learning'
from The Teaching Assistant's Handbook: Supporting teaching and learning in
schools S/NVQ Level 2 (2nd Edition) pp 127-144 Essex: Pearson Education
Limited
Lambirth, A. (2003) ‘”They get enough of that at home”: Understanding
aversion to popular cultures in schools’ Reading 37(1) pp.9-13
Futurelab (2010) Digital literacy across the curriculum a Futurelab handbook Bristol:
Futurelab
Medwell
J. Moore G. Wray D. and Griffiths V. (2012) ’14 Electronic texts’ from Primary English Knowledge and Understanding London:
Learning Matters Ltd.
I also shared a particular interest for how comics and graphic novels could be used to support literacy. Despite being surrounded with controversy over their educational worth, Stafford (2011) outlines numerous benefits involved with incorporating them within literacy lessons.
ReplyDeleteAdditionally, I also hope to further my knowledge and skills of using technology and digital literacies in school, but feel that this module has provided a suitable foundation in which to build upon.
Bibliography
Stafford, T. (2011) Teaching Visual Literacy in the Primary Classroom: Comic books, film, television and picture narratives Oxon: Routledge
I experienced the fear factor of letting the children have a go whilst at the school , last week. I agree with you that this is one way children learn.
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