Wednesday, 26 March 2014

Why should teachers care about digital literacies?

Why should teachers care about digital literacy and childhood in the digital age?

This blog is a brief exploration into digital literacies and their relevance in education, with reference to a collection of articles regarding the subject.

Turnbull (2004) and Evans (2004) explore weblogs within an educational setting and how children interact and engage with them. It is evident that new technologies have brought about a sea of change within classrooms (Evans, 2004).  Both authors provide insights into how this form of digital literacy supports children academically. Turnbull (2004) offers experiences from teacher’s who have implemented blogging into their curriculum, suggesting that weblogs engage and enthuse children in work that would otherwise not interest them.  Additionally, Turnbull (2004) states that through using weblogs, academic performance across the curriculum, particularly in literacy have shown greater advances that would normally be expected for their age group. Furthermore, Turnbull (2004) and Evans (2004) share the view that children are passionate about blogging, extending and building upon their blogs beyond the classroom.  In doing so, children are employing a range of advanced skills, such as critical thinking, using a combination of text and image to portray meaning as well as collaborative thinking, building upon initial ideas and developing them as a class (Evans, 2004).  A common issue for educators is the complexity involved with digital literacies and the time it takes to master them (Prensky, 2001). However, Evans (2004) argues that weblogs do not require much technical expertise and often are free. Therefore, it should be assumed that teachers should consider this form of digital literacy as they provide children with a range of educational benefits.

As aforementioned, this rapid emergence of digital literacies associated with this digital age are beginning to play an integral role in education and provides educators with opportunities to further enhance classroom learning (John and Sutherland, 2004).  Interestingly, Ward (2013) and Hudson (2013) explore the implications involved with using video games for educational purposes. Paul-Gee (2003) describes the process of learning to play a video game as learning a new form of digital literacy, interpreting images, symbols, artefacts and many other visual representations. Ward (2013) focuses on the impact ‘Minecraft’ has on children, noting that the video game has accumulated a fan base consisting of tens of millions of people.  Although video games are typically associated with negative connotations of mindless violence (Paul-Gee, 2003), Ward (2013) states how through playing ‘Minecraft’, children learn complex concepts and issues such as managing servers, the importance of creating back-ups as well as general technical competence.  Hudson (2013) also recognises the significance ‘Minecraft’ is having on schools, arguing that it is a perfect way to teach children about programming, an area in which the National curriculum for 2014 (2013) places significant emphasis on. Interestingly, ‘Minecraft’ is not the only big company to develop gaming for the classroom. ‘Rovio’, the developers of ‘Angry Birds’ have introduced a new scheme to support learning through gaming as well as through other digital technologies in addition to collaborating with book publishers (Hudson, 2013)
Despite these inevitable benefits associated with using digital technology in the classroom, some schools insist on prohibiting the use of video games within schools (Hudson, 2013).  However, Ward (2013) states how parents are beginning to acknowledge these benefits as well as claiming how these games have actually been used to establish social relationships, turning computing schools into social capital. Additionally, approximately 1500 schools are now using these digital literacies as a teaching aid to supplement learning across all subject in the curriculum (Ward, 2013).

Therefore, it can be assumed that digital literacies are not only important to children in terms of leisure, particularly in an increasingly digital society, but should be considered by teachers and implemented in teaching in order to ensure learning is maximised. However, it is important to note that Hudson (2013) expresses the view that digital literacies are important but not the most important factor when teaching, it is still crucial that learning is supported with high quality teaching.

Bibliography

Department for Education (DFE,2013) The National Curriculum in England: Key stage 1 and 2 Framework Document London: DFE

Evans, A (2004) The joys of text: TES Magazine

Hudson, A (2013) Angry Birds game fires into the classroom: BBC News, Technology

John, P and Sutherland, R (2004) Teaching and Learning with ICT: New technology, new pedagogy? Education, Communication and Information, 4, pp101-107

Paul-Gee, J (2003) What video games have to teach us about learning and literacy. Hampshire: Paulgrave Macmillan

Prensky, M (2001) ‘Digital Natives, Digital Immigrants, Part 2: Do they really think differently? On the Horizon 9(6) pp.1-9

Turnbull, G (2004) The seven-year-old bloggers: BBC News, Magazine


Ward, M (2013) Why Minecraft is more than just another video game : BBC News, Technology

6 comments:

  1. Your blog offers a short rationale about digital literacy and the use of games as a teaching tool. You finally end with a statement by Hudson, about high quality teaching. Kirkwood and Price (2013) provide compelling evidence that emerging technologies (ET) are changing learning and teaching practices, similar to your comment from Evans (2004); but they also state, that they find ‘no significant difference’ in using conventional teaching methods than with technology(( Kirkwood and Price, 2013:538). In light of this statement, how do you justify your blog comments against such a claim and how will you enhance your teaching and children’s learning using emerging technology?
    Bibliography
    Kirkwood, A. and Price, L. (2013) Examining some assumptions and limitations of research on the effects of emerging technologies for teaching and learning in higher education. British Journal of Educational Technology Vol. 44 No. 4 pp 536-543.

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  2. Thank you for your interesting comments. As aforementioned in my blog, I believe that digital literacy is only one aspect of teaching, and that traditional methods are equally important (Hudson, 2013). I also agree with your comment from Kirkwood and Price (2013), implementing technology for the sake of implementing technology is Pointless. However, in my experience supplementing conventional methods with technology enhances learning through engaging pupils in ways that printed text may not. Turnbull (2004) reinforces this by claiming that through using web.2 technologies such as blogging, children's performance in literacy significantly increased.
    In regards to how this will influence my teaching, I intend to explore some of these emerging technologies in order to develop an understanding of how I can incorporate them into the curriculum.
    Bibliography
    Hudson, A (2013) Angry Birds game fires into the classroom: BBC News, Technology
    Kirkwood, A. and Price, L. (2013) Examining some assumptions and limitations of research on the effects of emerging technologies for teaching and learning in higher education. British Journal of Educational Technology Vol. 44 No. 4 pp 536-543.
    Turnbull, G (2004) The seven-year-old bloggers: BBC News, Magazine

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  3. I really enjoyed reading your response to my comment. You gave me a succinct answer to my questions and especially when you said 'implementing technology for the sake of implementing technology is pointless'. I hope in your inquisitiveness exploration of emerging technologies you find that understanding in order to benefit the children's learning and your teaching, fully.

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    2. Lastly, the article:Turnbull, G (2004) The seven-year-old bloggers: BBC News, Magazine, made very interesting reading and demonstrates the potential attainment in ICT/Literacy that can be reached and also has to offer to children progressing in their learning.

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  4. I'm glad you had the chance to read the article. You may also enjoy reading the Evans (2004) article, in which also discusses web logging within the curriculum.

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